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SYSTEM TEKNISK FAKTA
CPU: 200 MHz Hitachi SH-4 RISC CPU with 128-bit graphics engine (matrix math unit), 360 MIPS/1.4
GFLOPS
Graphics Chip: 100 MHz NEC (manufacturer)/VideoLogic (design) PowerVR Second Generation (PVRSG)
able to render over 3 million to 5 million polygons per second, 200 Mpixels per second, 32 x 32
processing elements in ISP on-chip module
Hardware Effects: Trianglar/(Quad - through Strips) Engine, real-time lighting, 256 different fog effects,
super sampling anti-aliasing, specular highlighting, texture filtering, bump mapping, Perspective
correction, alpha blending (256 levels of transparency), ARGB gouraud shading, MIP mapping: point,
bilinear, trilinear, and anistropic, General Modifier Volumes (GMV) for such effects as shadows, light,
transpararency, etc.
Sound Engine: 45 MHz Yamaha ASIC with ARM7 CPU core supporting 64 channels of 48 KHz, 16-bit sound
(64 channel ADPCM)
RAM: 16 MB (64-megabit SD-RAM x 2) of main system RAM, 8 MB of VRAM, 2 MB for audio
Modem: V34 (33.6Kbps), V42 and MNP5 full support (US release will likely be at 56k speeds)
OS: Customized Microsoft Windows CE OS or SEGA's custom OS
Media: CD-ROM Drive - Maximum speed 12X approx, 1 gigabyte capacity.



Controller
Controller: Directional Control: Analog stick and/or standard digital pad.

Action Buttons: 4 color coded buttons in the shape

of a diamond, two analog trigger buttons, startbutton.


VMS


VMS (Visual Memory System): Up to two PDAs can be inserted in each controller.
PDA Specs: Energy saving 8-bit CPU, 128K byte memory, 48 x 32 resolution LCD screen, battery x 2,
auto-off function, PWM 1 sound chip
Weight: 45 g


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